Post-match training

Area

Up to half a pitch

Equipment

Balls, bibs, cones, 3 poles, 4 small goals, 2 full size goals

No. of players

Up to 14 players + 2 goalkeepers

Session time

Rondo: 15mins, Creating overloads: 15mins, Targeted stamina: 15mins, Small-sided game: 15mins

This is a session we actually ran after a pre-season game at Valencia this year. For the players that played more than 60 minutes of the game, their training would be focused on recovery and largely based on aerobic work, with some upper body weights and some time on the exercise bikes. But for the ones that played less than 60 minutes, we would run this top up session with the ball. It’s based in football and structured endurance.

In attack, this session works on our possession and establishing our superiority in transition. We also work on the proper use of space. In defence, we work on closing space inside, pressing after losing the ball and recovering our shape on the transition from attack to defence.

We would run this session after every game, as the work is based on these principles – it’s a recovery session and a good, high-intensity workout with the ball for the players that either didn’t participate in the match or participated less minutes on the pitch.

RONDO

We set up a playing area of 16×8 yards divided into two halves. We’re using 12 outfield players split into two teams of six. Five reds start in one half along with two blues, while one red waits outside the end line of that half; three blues start in the other half and one blue waits outside the end line of that half.

The five reds pass the ball in their half and try to keep possession from the two blues, who press to cause a turnover. When the blues win the ball in this 5v2, they should immediately pass it to one of their three team mates in the other half, as shown [1a].

1a

1. Five reds pass the ball in their half and try to keep possession. All players are two-touch
2. Two blues press. When they win the ball they should immediately pass it to one of the three blues in the other half

Then the red player who lost possession, together with the red player waiting on the outside end of that half, should both chase the ball across the halfway line where they become the new pressers. The three blues are joined by their two team mates who have also followed the ball from the other half, making it a 5v2 in the new half, as shown [1b].

1b

1. The red who lost possession and the red waiting on the outside both follow the ball across the halfway line where they become the pressers
2. The two blue pressers also follow the ball into the other half and join their three team mates in a new 5v2
3. The blues now pass the ball in their half under pressure from the two reds
4. One of the reds drops over the end line to become the new outside player at that end

Players are limited to two touches.

CREATING OVERLOADS

We set up a playing area of 48×18 yards divided into a 12-yard defending/attacking zone either side of a 14-yard central zone. We position two small goals at each end in a 5-yard zone that only the goalkeepers can play in.

We’re using 14 outfield players split into two teams of seven plus goalkeepers. Each team has two defenders, four midfielders and one striker and the players start in their relevant zones.

Play begins with a goalkeeper passing into the defensive zone, where his team have a 2v1 advantage. However, an opponent from the central zone can push into the zone to make it 2v2, applying pressure and forcing the possession team to play a long ball into midfield, either from the goalkeeper or from one of the centre backs.

Following the pass, the centre backs can split and if needed they can move into the central zone to create an overload or to assist by pressing or supporting their team mates.

The possession team should work the ball forwards, creating an opportunity to pass to the striker in the attacking zone. One of the midfielders can then enter the attacking zone to support the striker, making it a 2v2 attack, as shown [2].

2

1. Play begins with a keeper passing into the defensive zone, where the red attacking team has a 2v1 advantage
2. An opponent from the central zone can push into the possession team’s defensive zone to make it 2v2
3. Under pressure from the blue midfielder, the possession team plays a long ball into midfield
4. The midfielders work the ball forwards, creating an opportunity to play a through ball to the striker in the attacking zone
5. One of the midfielders can enter the attacking zone to support the striker, making it a 2v2 attack

The goalkeepers guard both goals at their end and are limited to two touches. The outfield players have no limit on touches.

TARGETED STAMINA

We set up a playing area on just over half a pitch, with a goal and goalkeeper in their normal positions at one end and three poles positioned as shown. We’re using five outfield players.

Most of the players start on the halfway line of the pitch but two start diagonally opposite near to one of the poles. The players work their way around the circuit, shooting at the goal at one end before running around the goal and receiving a pass from – and returning it to – the next player.

They then complete the circuit with a sprint to the back of the starting queue, picking up a new ball along the way, as shown [3].

3

1. The first player at the halfway line dribbles forwards and plays a long one-two with the player coming up the other side of the pitch
2. After receiving the return pass, the player shoots at goal and runs around the back of the goal
3. After receiving a pass from – and returning it to – the next player, he completes the circuit with a sprint around the pole behind the starting queue
4. The player then collects a new ball and joins the back of the starting queue, ready to go again

During the course of this circuit, players have the opportunity to work on various technical aspects of their game, such as passing, ball control and shooting.

SMALL-SIDED GAME

We set up a playing area of 30×24 yards with a goal and a goalkeeper at each end. We’re using 10 outfield players split into two teams of five. We play a 5v5 directional game plus keepers. Play starts and restarts with a ball from the goalkeeper and the possession team builds an attack on the other end, as shown [4a].

4a

1. Play starts and restarts with a ball from the goalkeeper
2. The possession team builds an attack on the other end. There is no restriction on the number of touches players can take

If players try to score when they’re in the opposition half, all of their team mates except their keeper and all of their opponents must be in that half before they can shoot, as shown [4b]. However, the goal counts double if an opponent fails to drop back into their own half.

4b

1. If players try to score when they’re in the opposition half, all other players must be in that half before they can shoot
2. The goal counts double if an opponent fails to drop back into their own half. Here the red defenders have all made it back in time
3. If a possession player shoots and scores from his own half, there is no restriction on which half the other players should be in for the goal to count

If a shot is taken from their own half, there are no restrictions. Normal offside applies. There is no limit on the number of touches players can take.

Key

  • Ball movementBall movement
  • Player movementPlayer movement
  • DribbleDribble
  • Optional movementOptional movement