Up to 76x44 yards


Balls, cones, mannequins, goals

No. of players

Up to 14

Session time

Pressing warm-up 15mins, Mannequin formation 10mins, 7v7 game 4x4mins, 11v11 game 15mins

This session looks at the value of pressing in all areas of the pitch, with an emphasis on turning over possession and creating onward goalscoring chances.

In it, we look at pressing technique, the relationships between players, and the value of winning the ball in different areas.

It’s vital we practise pressing technique because, on average, the ball is turned over 360 times in a game – that’s four times per minute. Barcelona didn’t make their name through possession football, they made it through transitions and how quickly players can react to the possibilities brought about by a turnover, and that is at the heart of this session.

What do I get the players to do?

Pressing warm-up

To start, we place mannequins in a 20×15-yard area. Players run into the area, jockey a mannequin staying high or getting low in their stance, then run to the top edge, before coming back the other way (1). This is a simple pressing drill that rehearses approach and technique. After a while we remove the mannequins and give balls to half the players. Now opponents press the man without tackling, before moving on to the next target.


• Players move through the area, approaching mannequins and practicing pressing technique, before moving off

Mannequin formation

Gauging the likely formation of upcoming opponents, we set mannequins in that shape – I have used 4-2-3-1 in the example. Players enter individually from the other side of the pitch with the instruction of approaching and pressing the mannequin relevant to the man they will be marking (2). With individual instruction, we rehearse showing inside or outside, angles, threats and general approach.


• Setting up in an appropriate formation enables individual instruction in how players should approach and press opponents in an upcoming match situation

7v7 game

In a 60×30-yard playing area, the ball is played into one team, who pass it between themselves. Five opposition players now come across to press the ball. When possession is turned over, the ball must be passed back to the waiting pair (3a). Speed of transition here is important – the five working players must return to their half to help defend the ball, while five of the other team also move across to press in a new 7v5 (3b). Which team can react quickest? If the ball goes dead always restart with the team last out of possession.


• In the 7v7 game, five reds press their opponents in the other half, win the ball, then return it to the remaining two players


• When the transition occurs, team mates move back to support, while five blues now enter their opponents’ half to press

11v11 game

This is a played on a narrowed half-pitch plus penalty area. Each area requires players to play and behave in a certain way. The ability to press remains important, albeit whilst exploring other tactical qualities (4).


• Press to score area – In the top area, the emphasis is on pressing defenders on the ball at every opportunity. Winning possession in this area will always offer a great opportunity to create a goalscoring chance
• Opportunity to score area – The second area is the space in which the greatest goal danger arises. Defenders must not give the ball away in this space, while attackers should always be looking to shoot if the ball comes to them here
• Counter area – The Counter Area represents the space where our intention is to catch the opposition out of position. When turning over the ball here, we want to see only two or three touches before it is moved forward into the Opportunity to Score area
• Shape area – The fourth area is where, when defending, we must never give the ball away

What are the key things to look out for?

Players need to understand who is around them – recognising the trigger and how play develops from that – as well as learning when to pass and when to go alone.

We also want good technique, communication and bravery. And, naturally, players must enjoy the session if they are to make the most of what it teaches them.


  • Ball movementBall movement
  • Player movementPlayer movement
  • DribbleDribble
  • Optional movementOptional movement