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Area | Up to full pitch |
Equipment | Balls, bibs, cones, 2 full size goals |
No. of Players | Up to 20 players + 2 goalkeepers |
Session Time | Counter-attacking game: 15mins Game of two halves: 15mins 11v11 game: 30mins |
This session focuses on fast counter-attacking football when winning the ball. The moment a team regains possession, regardless of where on the pitch it happens, there is a very short window of opportunity to attack the opposition goal with the opponents unorganised and not in their “ideal” defensive organisation. Can we attack quickly and score? The decisions made by players immediately on regaining the ball are very important in order to stop opponents from counter-pressing and preventing an attack.
Players must always remember, a counter-attack is launched from anywhere on the pitch and must not be seen as a tactic used for teams defending with a low block or a deep starting position. Whenever a team regains the ball, wherever they are on the pitch, this is still a counter-attacking opportunity. The closer a team is to the opposition goal when they regain possession, the quicker they can get into a goal scoring position.
It is ideal to run this session early in the week as it will provide the players with both high physical outputs for total distance covered and also high intensity distances.
“A counter-attack is launched from anywhere on the pitch and must not be seen as a tactic used for teams defending with a low block”
We set up a playing area between the two penalty boxes, using the full width of the pitch. We position a full size goal and a goalkeeper at each end. We’re using 18 outfield players split into a team of eight blues and a team of 10 reds. The blue team sets up with a goalkeeper and four active players arranged in a 2-2 formation, with the two wider players positioned 18 yards into the playing area and the other two on the halfway line, as shown. The remaining blue players wait off the pitch for their turn to rotate in.
The red team sets up with a goalkeeper and three active players in a 1-2 formation, with one player starting next to the goal and the two other attackers positioned 18 yards into the playing area, as shown. The remaining red players stand off the pitch waiting to rotate in.
This is a counter-attacking game and the blue team defends 2v3 and attacks 4v3, while the red team attacks 3v2 and defends 3v4.
The red goalkeeper starts the game by rolling the ball out to a red attacker. The red team immediately attacks at top speed against the two central blues, making it 3v2. If the two blue players win possession, they are then joined by the two other blue players, making it a 4v3 counter-attack by the blues. The aim for the blue players is to score a counter-attacking goal, as shown [1a].
If the blues score, the players reset and the red goalkeeper again starts play by rolling the ball out to a team mate. The red team attacks quickly with a 3v2 overload against the two central blues and they aim to make their overload count and combine to get past the defenders and score a goal, as shown [1b].
If the reds score, or shoot and miss, or if the keeper saves, the game then restarts from the blue goalkeeper, who immediately serves the ball to a team mate to launch a quick counter-attack, making the game 4v3 in the blue team’s favour as the blues attack the red goal again, as shown [1c].
Each team stays in the same roles for five minutes, or for a set number of attacks, then the waiting players rotate into the game
The three red attackers leave the pitch and are replaced by three new red attackers. The two blue central player leave the pitch and are replaced by the two wide blues, while two new blue players come on and serve as two new wide blues.
We set up on a full pitch with a goal at each end. We’re using 20 outfield players split evenly into two teams. Each team has five outfield players (a back four and a defensive central midfielder) and a goalkeeper locked in their defensive half of the pitch, and another five outfield players (two central midfielders, two wingers and a striker) locked in their attacking half, essentially creating a 5v5 in each half.
The coach starts play from the middle of the pitch by serving the ball to one of the blue central midfielders. The blue team immediately attacks with the aim of scoring, as shown [2a], while the reds try to defend their goal.
If a goal is scored, play restarts with the coach serving to a central midfielder again but if the opposition team wins the ball back in their own defensive half, they should counter-attack across the halfway line and try to create a scoring opportunity, as shown [2b].
“If the opposition team wins the ball back in their own defensive half, they should counter-attack across the halfway line”
We set up on a full size pitch with a goal and a goalkeeper at each end. We’re using two full teams of 11 and we get the players to play a normal game. For the first ten minutes, the blue team is awarded every restart, as shown [3], and for the second ten minutes, the red team is awarded every restart. This allows the out-of-possession team to be coached to defend as a unit, regain the ball and quickly launch a counter-attack.
For the final ten minutes we impose no conditions, so restarts happen normally. Balls are placed around the pitch to allow for quick restarts. As a progression, the coach can also allow only a certain number of players to defend at points, in order to create overload situations.
What are the key things to look for?
On regaining the ball, we want to see the player in possession pass forwards or drive forwards with the ball. Indeed, when an attacking situation arises with an overload, we want to see if the player in possession can try to isolate one specific defender by running with the ball at speed. Also, can their team mates make runs off the ball in order to get in front of the dribbling player with an overlap or underlapping run to give the player in possession a passing option.
At all times we want to see players using overloads to create 2v1 situations by picking on and isolating a specific defensive player
What are the typical mistakes players might make and how do I avoid them?
On regaining the ball, if the player in possession does not make a quick decision, then the opponents may counter-press quickly and steal back possession or quickly transition and run back into their defensive shape.
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