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This session is about counter-attacking, transitioning, and players rotating in their positions.
Area | Up to a full pitch |
Equipment | Balls, cones, goals |
No. of Players | Up to 11v9 |
Session Time |
Transition and rotation drill 3 x 12mins, 11v9 3 x 12mins |
This session is about counter-attacking, transitioning, and players rotating in their positions.
It relies on good link-up play and positive attacking, combining fast-paced and measured attacks on goal.
Defenders benefit from dealing with overloads in this session, which we always find important to practise, given that there are 200 turnovers per team in each game.
We set this up as shown, using the space in between the penalty areas (1a). To begin, both attackers emerge from behind the top goal - one of them has the ball. This man lays a pass into the feet of one of two team mates in the other half. Both ‘start’ players then go to support - so four attackers move in on goal against three defenders. Attackers have 10 seconds to score a goal (1b). If after 10 seconds there is no goal, or possession is turned over, the ball is returned to the server.
Straight away, the server puts a second ball into play for another 4v3 (1c), except this time attackers can take as long as they need to find the net.
All players reset after the second attack, which begins from the other end of the playing area (2).
Defenders must act exactly as they would in a match situation – so that means organising and communicating well and protecting against offsides.
Each attacker must advance quickly and pressure defenders, whether or not he has the ball. Offensive moves must penetrate in behind the defenders, with attackers always looking to make forward runs or forward passes.
Look to see how attackers act differently for the second phase. Here, the ball is delivered into a confined space, whereas in the initial phase the attack came together gradually.
Transitioning from attacking to defending and reorganising quickly for this change is essential.
Now on a full pitch, we play 11v9 (reds versus whites). The ball is fed to the whites (3), who must attack the bottom goal at their own pace. Play as you would a normal game, but now, when reds turn over possession, they have 10 seconds to score a goal (4).
If they fail to score, the ball is kicked out of play and a new one served in. Ensure the ball comes from different parts of the pitch whenever it is reintroduced.
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