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If players can take the ball off their opponent anywhere on the pitch, the team is better equipped to deal with an attacking overload, so get your players mastering the art of 1v1 defending.
Area | Up to 60x40 yards |
Equipment | Ball, bibs, cones and small goals |
No. of Players | 12 players |
Session Time | Total: 85mins, St Georges Cross 1v1: 15mins, Progression 1: 15mins, Progression 2 (with goals): 20mins, Small-sided game: 35mins |
This session is focused on 1v1 defending, which is a dying art. If players can take the ball off their opponent anywhere on the pitch, the team is better equipped to deal with an attacking overload.
I have chosen this session because too often I see a big emphasis put on players “on the ball” rather than highlighting the importance of their work “off the ball”. Being a good 1v1 defender in every position allows your team to be more attack-minded, with players being left further up the pitch.
Set up an area consisting of five boxes of 12x12 yards each, laid out in the shape of a cross, as shown [1]. Name each end of the cross after the four points of the compass: north, south, east, and west.
Divide your 12 players into two teams of six and start with one team split evenly between the north and south ends of the cross and the other team split between the east and west ends. In our diagrams, the blues are working west to east (and back again), while the reds are working north to south (and back).
The first blue player must try to dribble the ball from west to east, but before he starts, a red defender runs into the central box and waits to engage the attacker. The coach calls out whether the defender should come from north or south. As soon as the defender is in position, the attacker can move forward and must try to get past the defender in the central box so he can reach the other side of the cross.
If the attacker gets past the defender and exits the central box with the ball, he passes to his team mate at the east end before joining that queue of players. The blue that receives the ball then attacks in the opposite direction, from east to west. However, if the red defender wins the ball in the central area, play must then go from north to south and back, with the blue east/west players now becoming defenders. Play for 15 minutes.
Progress the session using wall passes. The attacking player should make a one-two with a member of the other team to help him get past the defender, as shown [2]. For the success of the session, ensure that the defender follows the player rather than the ball during the one-two. Play for 15 minutes.
To progress the session further, position small goals at each end of the cross, as shown [3]. The principles of the practice remain the same, but when the dribbling attacker gets past the defender he must now try to score past the goalkeeper for one point. However, if the defender wins the ball he can try and score in either of the goals on the other part of the cross for three points. Play for 20 minutes.
The addition of the progressions means that the decision-making becomes more difficult and more varied due to the option of the wall pass and the prize of a goal at the end of the sequence.
Attackers must be positive and mix up their dribbling skills and wall pass options to keep the defender guessing.
For the defenders, the coaching points are…
• Speed: the defender must get to the attacker quickly.
• Decelerate: the defender should slow down as he approaches the attacker.
• Keep weight on front foot (reset to ball): make sure the defender keeps his weight on the front foot on the side the ball is on, so if the attacker has the ball on his right foot, the defender has his weight on his left foot.
• Threaten: move towards the attacker, pressing and forcing play.
• Patience: the attacker has to beat you, so no need to commit to a tackle too early.
• Steal, track or tackle: the defenders has three options in the 1v1 – steal the ball, track the movement of the attacker, or commit to a tackle.
Defenders can get over eager and dive in when making a challenge, leaving their foot outstretched and thus losing balance, or they can overcommit and allow the attacker to catch them out with a feint.
Set up an area of 60x40 yards, with a small goal at each end, as shown [4]. Split your player into two teams of six and number the players in each team from 1 to 5, with the sixth player performing the role of a sweeper who cannot score. Play a 6v6 game, with the numbered players going man for man with their equivalent numbers and the sweeper having a free role covering the goal at the back. Rotate roles, changing the sweeper every three minutes. Play for 20 minutes.
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