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This session is aimed at counter-attacking the opposition, either from deep or from the middle third. It also focuses on exploiting attacking overloads. It’s a good training session because it caters for all positions and units.
Area | Two thirds of pitch |
Equipment | Balls, bibs, cones, 4 mannequins, 2 goals |
No. of Players | 20 players + 2 goalkeepers |
Session Time |
Transition wave game: 20mins, Counter-attacking waves: 20mins, 11v11 game: 20mins |
This session is aimed at counter-attacking the opposition, either from deep or from the middle third. It also focuses on exploiting attacking overloads. It’s a good training session because it caters for all positions and units.
These practices are all about attacking with speed and creating scoring chances. They will be used as part of a game plan in preparation for a specific match or we could use them as part of the periodisation of that week. High speed running and sprint distances are generally higher than normal when we run this type of session.
We set up an area of 50x40 yards with a goal and a goalkeeper at each end. We’re using 20 outfield players, split into two teams of 10. The players of each team start behind the byline at the end they are defending.
The coach starts play by serving the ball into one half of the pitch and three blue players enter from that end to receive and attack.
At the other end, two red players enter the pitch to defend. The blue attacking team go up against the red defenders in a 3v2 and try to exploit their overload to score, as shown [1a].
After the blue attack is dead, the last attacking player to touch the ball leaves the pitch and the two remaining players must now recover and transition to defend their goal. Three new red players enter the pitch from beside the goal and attack with a new ball served to them by the coach, as shown [1b]. Play continues in this manner as a 3v2 wave game, with players alternating the end of attack.
If the two defending players manage to win the ball, they should immediately counter-attack the opposition goal.
We set up a playing area in the space between the two penalty areas of our usual pitch. We position a goal and a goalkeeper at each end and four mannequins along the halfway line.
We’re using 18 outfield players, split into three teams of four and two teams of three. A team of four starts at each end defending the goal at that end, while the remaining team of four starts from the centre of the pitch and attacks one of the goals. One team of three starts in each half and its players act as overload attackers.
The coach starts the practice from the centre by serving into the possession team, who must try to score in the goal using the help of the three overload players in that half. The overload players help to turn each attack into a 7v4 overload situation, as shown [2a].
As soon as the first ball is dead, the defending team receives a new ball and counter-attacks the opposite goal, passing through the mannequins and linking up with the three overload attackers at the other end, as shown [2b]. The defending team should also counter-attack in the same manner if they win possession of the ball from the attackers.
To progress this activity, in the moment when the defending team wins possession and the attack changes directions, we can also allow the three active overload attackers to quickly transition to defence, meaning they can now try to stop the defending team’s counter-attack by preventing the ball being passed through the mannequins on the halfway line.
We can progress this activity further by instructing the waiting defending team of four (at the opposite end to the first attack) to position two of its players on the halfway line, leaving them at a 3v2 disadvantage. When the counter-attack comes their way, the two defenders on the halfway line can only recover to defend once the ball has passed the mannequins on the halfway line, as shown [2c].
We could also give the attacking team a time limit, allowing them just eight seconds to score from the point they cross the halfway line and if they succeed the goal is worth double. This encourages the players to attack quickly before the defenders can recover into a back four to stop the counter-attack.
We would finish with a game by turning the Counter Attacking Waves activity into an 11v11 game. The counter-attacking team should defend deep, while the other team attacks in numbers.
Tactically, we are looking for players to make specific overlapping or underlapping runs to exploit potential overloads. We want to see the players using good positioning while the team is still defending so they can quickly initiate a counter-attack.
We also want to see the team using good shape and a balanced attack, so if we can’t attack one side, we switch to attacking on the other side or centrally.
Technically, we want to see players winning the ball and playing a good first or second pass to start the counter-attack. We also want to see players recognising when to use penetrating passes to exploit overload situations.
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