This session is about trying to penetrate a four-man unit as an attacking drill. It also looks at stopping that ‘probe’ by forming a tight compact shield that is able to intercept balls and exchange strategy when in possession. MORE
This session looks at counter-attacking with an overload. We run this regularly because when an opposition attack breaks down, it’s crucial we’re ready and prepared to break quickly, capitalising on the fact they are out of position.
|Balls, cones, goal|
|Number of Players|
|Counter-attacking game and half-pitch game – 4x4mins each|
Setting up as shown, this game is 5v5. The object for each team is to link up with clever passing, break into the end zone and score in the goal (1a). Defenders cannot retreat into the end zone until attackers enter it.
When a team scores, the goalscorer has to run around the goal and re-enter the playing area from the other side. As he is doing this, the server plays a new ball into the area to the other team, therefore encouraging them to counter forward in a 5v4 situation (1b).
Players who were previously on the attack are now defenders, their task being to contain and recover the opposition’s attack while their fifth player comes back into play. It is for this reason that counter-attacks are done at pace, so as to make full use of the one-man advantage. However, players must ensure moving at pace isn’t at the expense of losing possession (1c).
Now we move to a half pitch, with four groups of three attackers (2a), and two groups of two defenders who rotate frequently.
Blue attackers feed whites on the halfway line. These players advance, attacking 3v2 (2b). As the attack happens, blues assume the positions of the reds, ready to commence the next attack. When the white attack finishes, players exit to the opposite side they received the ball from.
To progress this practice, we leave two attackers on the pitch after each 3v2, also adding two extra defenders who approach from behind the goal. This creates a 5v4 (3).
In each practice players need to pass and move at pace. If too many touches are made, or if players fail to utilise good movement and positioning, attacks will break down.