This session covers crossing areas in the final third of the pitch, and isolates the key need for attackers – to instantly know which areas should be attacked and where the best goalscoring opportunities are.
Area | Up to a half-pitch |
Equipment | Balls, cones, goals, mannequins |
No. of Players | Up to 18 |
Session Time |
Each step: 10mins, Tramline game: 20mins |
This session covers crossing areas in the final third of the pitch, and isolates the key need for attackers – to instantly know which areas should be attacked and where the best goalscoring opportunities are.
For attackers, the final third is the end product. If your team can increase its options when it comes to scoring goals, it has a much greater chance of winning matches.
The true benefit of practising this session is in crossers not having to look up before they cross, because through practice, they know their attackers will automatically make a beeline for key areas.
While this is an attack-minded practice, it also benefits defenders, who can learn where good attackers will run to, and how best to stop the subsequent cross.
This practice uses up to 18 players, including two keepers. We agree three realistic areas from where goals are scored:
Step one: Early cross
Step two: Cross from outside the box
Step three: Cross from inside the box
The move starts from 30 yards out, with the ball going left or right to a midfielder. He feeds the wide man, who can have two touches but must cross early. Forwards move off their mannequins, timing their runs so to stay onside and attack the ‘second six-yard box’, which is the intended delivery area for the ball.
We use multiple players on each station so momentum is maintained after each attack finishes.
The next step uses only one main striker, as shown, and features midfielders running from deep. The wide man is overlapped to create a 2v1 overload option, and the subsequent cross must not hit the first defender (mannequin), to the side of the six-yard box. Players not involved at the start are the deep runners, and attack the ball in the ‘second six-yard box’.
For step three, the wide man crosses or passes inside the box. The receiver takes the ball and turns inside to pass into the box for his overlapping player. The subsequent cross or pass must not be low, because this slower set-up means more defenders will have regrouped and are likely to block a low grounded pass.
Communication helps timing and realism, and it’s important for the coach to agree with players where space will be, and where defenders will realistically head to. Players need to use imagination, make realistic runs, show good timing and must stay onside.
On a half-pitch, this is a 9v9 including keepers. Play as you would do a normal game, though only one defender is allowed in the tramline area. There is no restriction on attackers inside the tramline, but we might limit touches. Goals can only be scored from crosses, or rebounds from crosses.
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